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Timekeeper
"Honestly, it's just a clock. Or is it? Hmmm..."
Parts of this article have been identified as no longer being up to date.
Please update the article to be accurate to recent events, and remove this template when finished.
Please do not add speculation.
Elements

Spells are an expression of magic that wizards, pets, and other characters use to attack or assist each other.

As of the 2023 Battle Remake, all previous spells are obsolete and new spells have taken their place. A similar major change to the list of available spells occurred on 13 September 2018, rendering the even older list of spells depreciated.

List of Spells[]

Spells
EarthOldest Absorb
AstralOld All-Out Attack
WaterOldest Angel's Fountain
WaterOld Aqua Spear
AstralOldest Batter Up!
EarthOldest Blitz
IceOldest Blizzard
StormOldest Bolt
WaterOld Bubble Barrage
WaterOld Bubble Smackdown
StormOld Bug Zapper
FireOld Charclone
IceOld Charming Chill
IceOld Chill Out
StormOld Cloudshot
AstralOld Co-op Beam
AstralOld Co-op Final Attack
FireOld Combustion
AstralOldest Conjure
ShadowOld Crystal Crash
WaterOld Downpourtal
FireOldest Dragos
EarthOldest Earthsprite
StormOld Electro Boom
FireOld Embers
AstralOld Falling Star Smash
FireOldest Fire Rain
FireOld Fireball
AstralOld Focus Spell
PlantOld Forest's Fury
PlantOld Forest's Hurricane
IceOld Frigid Blast
IceOld Frozen Fracture
PlantOld Fungi Fling
StormOld Future Sight
WaterOldest Geyser
IceOldest Glacial Shield
FireOld Hot Snow
WaterOld Hydro Drill
IceOldest Ice Cannon
IceOldest Ice Prison
IceOldest Ice to Meet You
IceOld Icicle Shard
WaterOld Ink Blot
StormOld Ion Cannon
PlantOld Ka-Pow Cabbage
PlantOld Leaf Swarm
EarthOldest Leaf Wind
AstralOld Light Wave
AstralOldest Magi-shot
FireOld Magma Twister
FireOld Molten Crash
EarthOldest Mudball
PlantOld Overgrowth
AstralOldest Powerbeam
AstralOld Prism Blast
AstralOldest Pummel
WaterOldest Rainy Day
AstralOld Ray of The Ancient
FireOldest Razorfire
ShadowOld Royal Roar
ShadowOld Shadow Blast
ShadowOld Shadow Shock
StormOldest Shocksphere
StormOld Shockwave
PlantOld Shroom Boom
PlantOld Shrubbery Strike
PlantOld Sneaking Vine
IceOld Snowflake Strike
IceOld Snowling Ball
IceOldest Snowman
FireOld Solar Blast
StormOld Spark Sphere
IceOld Spearicle Crush
MiniHarmony Spell Lock
ShadowOld Spike Strike
WaterOld Splash Down
MiniHarmony Spot Switch
AstralOld Star Cluster
AstralOld Starbit Blast
StormOld Static Shock
StormOld Storm's Coming
StormOld Storm's Wrath
AstralOld Super Nova
MiniHarmony Switch Lock
PlantOld Terra Blast
WaterOld Thermal Prism
StormOldest Thunderdome
WaterOld Tidal Twister
WaterOld Torrent
FireOld Totality
StormOldest Trinity
WaterOld Tsunami
StormOld Umbra Blast
StormOld Unlimited Power
FireOld Volcannon
WaterOldest Water Blast
WaterOldest Water Bomb
WaterOldest Water Bubble
WaterOld Water Burst
EarthOldest Whirlwind
FireOld Wildfire
IceOld Winter's Breath
ShadowOld Yeti Smash
AstralOldest Zero
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Index of Spells[]

All Spells[]

Timekeeper
"Honestly, it's just a clock. Or is it? Hmmm..."
Parts of this article have been identified as no longer being up to date.
Please update the article to be accurate to recent events, and remove this template when finished.
Please do not add speculation.
Name Element Range Tier (Greater Value is Better)
Absorb (removed) Plant Earth 1 out of 5 2/6
All-Out Attack Astral Astral 3 out of 3 Tierless
Angel's Fountain (removed) Water Water 1 out of 5 6/6
Aqua Spear Water Water 1 out of 3 2/3
Batter Up! (removed) Astral Astral 1 out of 5 2/6
Blitz (removed) Plant Earth 1 out of 5 6/6
Blizzard (removed) Ice Ice 1 out of 5 3/6
Bolt Storm Storm 1 out of 5 2/6
Bubble Barrage Water Water 3 out of 3 1/3
Bubble Smackdown Water Water 1 out of 3 Tierless
Bug Zapper Storm Storm 3 out of 3 Tierless
Charclone Fire Fire 3 out of 3 (current)
1 out of 5 (previous)
2/3 (current)
N/A (previous)
Charming Chill Ice Ice 3 out of 3 Tierless
Chill Out Ice Ice 1 out of 3 (current) 2/3 (current)
Cloudshot (removed) Storm Storm 1 out of 5 1/6
Co-op Beam Astral Astral 1 out of 3 Tierless
Co-op Final Attack Astral Astral N/A out of 3 Tierless
Combustion Fire Fire 1 out of 3 2/3
Conjure (removed) Astral Astral 1 out of 5 3/6
Crystal Crash Shadow Shadow 3 out of 3 Tierless
Downpourtal Water Water 3 out of 3 3/3
Dragos (removed) Fire Fire 1 out of 5 6/6
Earthsprite (removed) Plant Earth 1 out of 5 5/6
Electro Boom Storm Storm 1 out of 3 Tierless
Embers Fire Fire 3 out of 3 (current)
1 out of 5 (previous)
1/3 (current)
1/5 (previous)
Falling Star Smash Astral Astral 1 out of 3 3/3
Fire Rain (removed) Fire Fire 1 out of 5 5/6
Fireball Fire Fire 1 out of 3 (current)
1 out of 5 (previous)
1/3 (current)
1/6 (previous)
Focus Spell Astral Astral 3 out of 3 Tierless
Forest's Fury Plant Plant 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Forest's Hurricane Plant Plant 1 out of 3 3/3
Frigid Blast Ice Ice 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Frozen Fracture Ice Ice 1 out of 3 Tierless
Fungi Fling Plant Plant 1 out of 3 1/3
Future Sight Storm Storm 3 out of 3 Tierless
Geyser (removed) Water Water 1 out of 5 5/6
Glacial Shield (removed) Ice Ice 1 out of 5 4/6
Hot Snow Fire Fire 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Hydro Drill Water Water 3 out of 3 Tierless
Ice Cannon (removed) Ice Ice 1 out of 5 1/6
Ice Prison (removed) Ice Ice 1 out of 5 2/6
Ice to Meet You (removed) Ice Ice 1 out of 5 6/6
Icicle Shard Ice Ice 1 out of 3 1/3
Ink Blot Water Water 1 out of 3 Tierless
Ion Cannon Storm Storm 1 out of 3 3/3
Ka-Pow Cabbage Plant Plant 3 out of 3 2/3
Leaf Swarm Plant Plant 1 out of 3 2/3
Leaf Wind (removed) Plant Earth 1 out of 5 3/6
Light Wave Astral Astral 1 out of 3 2/3
Magi-shot (removed) Astral Astral 1 out of 5 1/6
Magma Twister Fire Fire 3 out of 3 Tierless
Molten Crash Fire Fire 1 out of 3 Tierless
Mudball (removed) Plant Earth 1 out of 5 1/6
Overgrowth Plant Plant 3 out of 3 3/3
Powerbeam (removed) Astral Astral 1 out of 5 5/6
Prism Blast Astral Astral 3 out of 3 2/3
Pummel (removed) Astral Astral 1 out of 5 4/6
Rainy Day (removed) Water Water 1 out of 5 4/6
Ray of The Ancient Astral Astral 1 out of 3 Tierless
Razorfire (removed) Fire Fire 1 out of 5 4/6
Royal Roar Shadow Shadow 3 out of 3 Tierless
Shadow Blast Shadow Shadow N/A N/A
Shadow Shock Shadow Shadow 1 out of 3 Tierless
Shocksphere (removed) Storm Storm 1 out of 5 5/6
Shockwave Storm Storm 1 out of 3 2/3
Shroom Boom Plant Plant 3 out of 3 Tierless
Shrubbery Strike Plant Plant 3 out of 3 1/3
Sneaking Vine Plant Plant 1 out of 3 Tierless
Snowflake Strike Ice Ice 3 out of 3 2/3
Snowling Ball Ice Ice 1 out of 3 3/3
Snowman (removed) Ice Ice 1 out of 5 5/6
Solar Blast Fire Fire 3 out of 3 Tierless
Spark Sphere Storm Storm 1 out of 3 1/3
Spearicle Crush Ice Ice 3 out of 3 3/3
Spell Lock Elementless 1 out of 3 Tierless
Spike Strike Shadow Shadow 1 out of 3 Tierless
Splash Down Water Water 3 out of 3 2/3
Spot Switch Elementless 2 out of 3 Tierless
Star Cluster Astral Astral 3 out of 3 1/3
Starbit Blast Astral Astral 1 out of 3 1/3
Static Shock Storm Storm 3 out of 3 1/3
Storm's Coming Storm Storm 3 out of 3 (current)
1 out of 5 (previous)
2/3 (current)
6/6 (previous)
Storm's Wrath Storm Storm 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Super Nova Astral Astral 3 out of 3 3/3
Switch Lock Elementless 3 out of 3 Tierless
Terra Blast Plant Plant 3 out of 3 Tierless
Thermal Prism Water Water 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Thunderdome (removed) Storm Storm 1 out of 5 4/6
Tidal Twister Water Water 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Torrent Water Water 1 out of 3 3/3
Totality Fire Fire 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Trinity (removed) Storm Storm 1 out of 5 3/6
Tsunami Water Water 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Umbra Blast Storm Storm 3 out of 3 (current)
1 out of 5 (previous)
Tierless
Unlimited Power Storm Storm 3 out of 3 3/3
Volcannon Fire Fire 1 out of 3 3/3
Water Blast (removed) Water Water 1 out of 5 1/6
Water Bomb (removed) Water Water 1 out of 5 2/6
Water Bubble (removed) Water Water 1 out of 5 3/6
Water Burst Water Water 1 out of 3 1/3
Whirlwind (removed) Plant Earth 1 out of 5 2/6
Wildfire Fire Fire 3 out of 3 3/3
Winter's Breath Ice Ice 3 out of 3 1/3
Yeti Smash Shadow Shadow 3 out of 3 Tierless
Zero (removed) Astral Astral 1 out of 5 6/6

Epic Attacks[]

Epics from both the original and mythical lines granted players the ability to summon them for one turn every non-player-versus-player (non-PvP) battle to cast their signature epic attack. Players must either unlock an original epic from a distribution code, obtain one from a legacy membership purchase made in late 2020 (Tidus only), or hatch an Epic Egg from the August 2021 distribution to be able to cast an epic attack. Each of these spells has only one element now; previously, epic attacks could be of special elements (e.g. Mech or Ice & Fire) that would give the spell unusual elemental strengths and weaknesses, and these elements would match those of their assigned epic. Before the 2023 Battle Remake, epic attacks were area spells that looked like the fully evolved normal spell of its element.

Energy Cost of Spells[]

The ability of an entity to cast a spell relies greatly on the spell's recharge statistic. In the 2023 Battle Remake, a spell card will state the amount of turns it takes for a spell to recharge. If a spell has a "Never" recharge statistic, the spell can only be used once per battle. The same was true for Epic Attacks before they became temporarily discontinued in 2023, and using one epic attack in a battle meant that the rest could not be used until the player entered a different battle.

If a spell takes several turns to charge or recharge, its associated spell card at the bottom of the player's in-battle screen will gain a colored diagonal stripe for each recovered turn after its previous use or, in the case of the spell needing to be charged since the beginning of the battle, each turn made since the start. A set of fully-highlighted stripes on a spell card indicates that the chosen wizard or pet can reuse that spell.

Before the 2023 Battle Remake, there were seven known types of spells categorized by their ability to recharge.

  1. Main single spells, which most entities possessed, were their main spell that helped them fight while recharging other more advantageous yet expensive spells. They took no energy to cast and provided one magic point to fill a team's All-Out Attack meter before the turn ended. However, after a team's turn ended, they would not be rewarded any additional magic points.
  2. Main area spells, which most entities possessed, were usually of the same element as the caster (the pets Chill & Char and Shiver & Scorch as well as a few other NPCs are the exceptions to this rule) and allowed the caster to deal damage to multiple enemies at once if more than one were around to fight. Main area spells required three magic points and consumed all three before one point would be restored to that team by the end of their turn.
  3. Secondary single spells were available to most pets and the wizard, but the wizard would need to equip a relic or a single-target spell wand (e.g. a Flamerose Wand) to cast one. They dealt damage specifically to one enemy, just like main single spells, but they consumed one magic point to cast and returned the magic point at the end of the user's team's turn. Oftentimes, a secondary single spell was not of the same element as the caster; the only way for a wizard to cast a secondary single spell of the same element as them would be to equip an Ancient Astral Relic to cast Ray of The Ancient.
  4. Secondary area spells were available to most pets and the wizard, but the wizard would need to equip a wand with such a spell to use one themselves. Not all pets or entities could learn secondary area spells, but these were few compared to the majority of battleable creatures. Secondary spells were often of a foreign element to the caster and required four magic points to cast, returning one point at the end of the turn. Except for All-Out Attacks, secondary area spells were the most expensive in terms of energy.
  5. The All-Out Attack required ten stored magic points in the All-Out Attack meter to the left of a player's hearts bar. It would consume all of those points upon use, but one would immediately return to the player's team after the turn ended.
  6. Epic Attacks were accessible immediately from the start of battle and did not have the ability to recharge.
  7. The Focus Spell, Co-op Beam, Co-op Final Attack, The Ancient's elementless spells, and other miscellaneous spells may have had the ability to recharge but relied on special conditions to use without hacking. Because of their general inaccessibility, no recharge data existed for these few.

Trivia[]

  • Shadow Epic Attacks are the only spells that haven't changed their name, but they did have their look altered.
  • All Astral spells that pets could learn before the 2018 Battle Remake have been replaced with Storm spells because that element became restricted from pet use. In 2023, Astral spells have been reintroduced to some species, especially Astral species.
  • The original Royal Roar closely resembled Zero, an old Astral spell.
  • In 2018, spells that healed entities have been removed from the game but have since been reintroduced in 2023 in the form of new spells.
  • Some spells have had their look but not their name changed between the 2016-2018 and 2018-2023 battle versions; for example, Storm's Coming and Fireball did not change elements but received aesthetic and statistical changes.

Gallery[]

Old[]

Oldest[]

Change History[]

2023 Battle Remake

  • Spells were updated once more.

13 September 2018

  • Spells were updated.

Official Release

  • Spells were added to Prodigy Math Game.
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